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Home > Computers > Artificial Intelligence > Games
Directory of Web Resources @ Expo Central : Games

Computers > Artificial Intelligence > Games : Categories


Computers > Artificial Intelligence > Games : Web Resources



Computers > Artificial Intelligence > Games : Web-Sites


1. A* Pathfinding for Beginners [ Report dead link ]
Introduction to the A* path finding algorithm.
http://www.policyalmanac.org/games/aStarTutorial.htm
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2. AI Wisdom [ Report dead link ]
Contains a comprehensive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
http://www.aiwisdom.com
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3. Amit's Thoughts on Path-Finding [ Report dead link ]
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProgramming/
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4. Artificial Intelligence (AI) for Computer Games [ Report dead link ]
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
http://ai4games.sourceforge.net/
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5. ASCII Robot Soccer [ Report dead link ]
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
http://www.cs.cmu.edu/~trb/soccer/
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6. CGF-AI Links to Game AI and Tactical AI Resources [ Report dead link ]
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
http://www.cgf-ai.com/links.html
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7. Chinook [ Report dead link ]
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/
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8. Command Forces Simulation (CFOR) [ Report dead link ]
Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
http://ms.ie.org/cfor
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9. Dynamic Stochastic Control - A New Approach To Game Tree Searching [ Report dead link ]
Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
http://www.robinupton.com/research/phd
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10. Excalibur [ Report dead link ]
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
http://www.ai-center.com/projects/excalibur/
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Computers > Artificial Intelligence > Games : Web Resources


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